﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Minecraft.Imaging;

namespace Minecraft.Imaging.TestApp
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }

        private void gobutton_Click(object sender, EventArgs e)
        {
            IMapSettings settings = new RenderSettings();
            settings.IsHell = false;
            settings.LightLevel = 15;
            settings.WorldPath = this.worldPath.Text;

            IMapRenderer renderer = new WorldRenderer();
            Image img = renderer.RenderMap(settings);
        }
    }
}
